Temple
Map created for a single player experience that never panned out, which is also why I never got around to texturing most of it.
Based on Japanese architecture.
Made in Valve’s Hammer Editor.
2009.
Map created for a single player experience that never panned out, which is also why I never got around to texturing most of it.
Based on Japanese architecture.
Made in Valve’s Hammer Editor.
2009.